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Bitcoin Stack Exchange is a question and answer site for Bitcoin crypto-currency enthusiasts. It only takes a minute to sign up. I'm very new to the concept of Bitcoin having only just read the wikipedia entry and visited bitcoin. When CPU mining was common gaming consoles did provide comparable performance. There was some development work for xbox and PS3.

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Gta san andreas inside track betting map of europe

Boats XIIp q. Glitches XIIIa b. GTA:SA, as it will be referred to as of now, is the next installment of Rockstar's ground-breaking series. Grand Theft Auto 3 has won world-wide prestige for the amount of freedom and advanced gameplay that gamers had yet to see. GTA:VC, released a little over a year later, took the same game and made it even better.

More weapons, more cars, more freedom. The possibilities for this game are endless. I go to school full time. I play for a travel hockey team out of San Mateo, California. I DO have a social life. So please, be gentle with me. I will work on this guide as much as possible, but I do have other things to do. As far as I know, I'm not getting paid for this. If someone wants to give me money to hurry up, then contact me. Money is good. What I Want And Don't Want Ic Here is what I want: Suggestions for missions, cool tricks that I haven't found, important information, pleasant e-mails, and questions that I haven't answered 40, times.

If it's in the FAQ and you ask a question, you will be yelled at. I will swear at you and call you stupid. I'm not even kidding. What I don't want: Questions that I've already answered in the guide, questions answered in your instruction manual, mindless rants, viruses, bad porn good porn is fine, so long as it's free , spam, and things in AOL gibberish. Please use decent grammar.

If it isn't in either one, feel free to send it in. If it's good, I'll post it, if not, I'll probably give you a reply. Also note that it really helps if your title has something to do with your e-mail. The following sites have permission to use this guide: www. I know that you would love to boost traffic to your site, but most of these sites get over , hits a day, IGN and GameFAQs getting in the millions. It's safe to say that anyone that wants to read this guide can now.

If you see another site using my guide and it is not listed here, please contact me with the title "Copyright Infringement". Your geocities, angelfire, livejournal, sphosting, etc. Registered websites dedicated to gaming or San Andreas can use this guide with my permission. That's the best link you'll get, since it's my webspace and I'll have it updated as soon as possible. However, it has limited bandwidth. Don't be sad if it's down for the day. A: Many stores sold the game at on the 25th.

Q: Do you work for Rockstar or any development company? A: No, no, a thousand times no. I'm a freelance FAQ writer. I cannot fix your glitches or explain why something happened. I just play the game like anyone else, and I accept donations. If anyone wants exclusive rights to this guide, please contact me and we'll negotiate something.

Q: What happened to that racist comment you made about that thing in the thing with all the things that thinged? A: It's gone. Despite the racism that litters this game, there won't be any here since people are offended by it. But for some reason not the game.

Q: Hay where's the Madd Dogg Glitch info? A: One of the last questions in the FAQ. Scroll down. A: Yes, there's a dildo in the showers of the police station. Let's all giggle at the immature weapon everyone. And yes, you CAN give it to your girlfriends as a gift. Q: When can I go to Las Venturas?

A: At the very beginning of the game, just hop the fence to the airport by parking a truck or van next to the fence. You can also park a Packer and ride a vehicle over the fence. These e-mails are getting very old, very quickly. A: Just keep doing the damned missions. More info comes as I play the game. A: I just did a filter of my Gmail.

Guys, just do the missions. You have to buy it as part of a mission, which comes right after you leave San Fierro. Freedom in GTA is earned, not given. Q: When do I get my pilot license? A: You can complete pilot school, or, if Paul Johnson is being truthful to me, simply breaking in a lot and flying lots of learjets and Dodos will net you a free pilot's license.

A: After you complete pilot school. Q: When do these stores open up? A: Read the stores section. A: Probably not. A: Apparently not. Double, triple, quadruple check to make sure you've done everything. If you're positive you have, then your game is glitched.

Remember, cheating induces glitches quite often. A: YES. A: NO. A: There are two player icons scattered all throughout San Andreas. Hunt them down! I don't make maps, so I really can't help you. They are bright pink and have pictures of two people on them. Two-player mode has two types, rampage and free roam, and each icon has a different property to it. Happy hunting. Q: How do I recruit gang members?

Q: When can I take over territories again? A: You can't. The Ballas have taken over and it will stay that way until you return to LS near the end of the game. You can take territories over again after the mission Homecoming. Q: How do I take over territories besides the Vagos and the Ballas? A: Complete ALL ten pilot school challenges, not just the first four. Q: How do I turn off cheats?

I told you not to save with them on. Q: How do I start Home Invasion? Follow the instructions from there. Q: How do I get to the parachute location? A: It's on the tallest building in the southeast corner of Downtown Los Santos. Enter the building via the triangle and it's on the roof. There's also one on the very top of Mt. There are also like six more spawns.

Q: How do I answer yes to a question, as with the Life's A Beach mission, or if I want to get a prostitute into my vehicle? A: Hit right on the d-pad for a positive response, or left for a negative. This is in your bloody goddamn instruction manual. Q: How do I take a shower? A: You can't really take a shower. If someone says, "You stink! Q: How do I increase my sex appeal stat? A: Clothing, haircuts, fitness, respect, and the last car that you drove are all key to your sex appeal.

Q: How do I dual wield weapons? You need Hitman in those weapons to hold two of them. Get Hitman by shooting people, cars, cops, gang members, whatever. Q: How do I play pool? Everyone just raises their hands at me. A: If you ever attacked someone or targeted them in a bar, you are banned from pool.

There is no fix to this. Q: How do I make millions of dollars doing nothing without being a cheating loserface dogbiscuit? A: Inside Track Betting! If you fail, reload. If you win, take your cash and buy the closest safehouse the one in Jefferson. Winning a third time is very hard, since the game hates you for doing this. A: Press down on the left or right control stick for those buttons.

Q: Where is the spray can? A: In your starting house in Ganton, on the top floor in the bed room. Q: Where is this weapon? A: I don't know nor do I care. Bredband is working on creating a weapons location guide and I love him for it. A: The equivalent of hidden packages.

Q: Where do I find this car that doesn't start a mission? It's just cool!!! I don't know. A: Scroll down or search for that section Xc5. It answers all the questions you might have. Q: Where is the strip club? A: I don't know, nor do I care. I believe that there is one across the street from the gym in San Fierro. Q: Where is all the hidden stuff? Q: Where is the AT? A: In Las Venturas airport, there is a huge hangar. Stand next to it to open it up, and the AT should be inside.

If not, leave the airport and come back. A: It's in the military base guarded by the army. Q: Where is the Hunter? A: Also in the military base. It's your reward for all gold at flight school. Why can't I use it?

A: It's unlocked after you complete Customs Fast Track for Cesar, the third mission that you get for him out in the desert. It explains everything you need to know about the stupid crane. Q: Where is this last Vagos territory that is not in Los Santos? Q: Why does it say that I still have a Vagos territory left? Kill them and kill a mere one wave of gang members and the territory is yours. Q: Why do people say I stink? A: You need to either get new clothes, or take some time swimming in the ocean.

The remark means nothing, and has no effect on sex appeal. It's just annoying. A: I have no idea. Try saving, reloading, leaving the city, coming back, checking at different hours, using different cars, wearing different clothes. She's a woman; she's fickle. Get used to it. Q: Why can't I play pool? Everyone just raises their hands.

Q: What is this Player Target thingamabobber on my map? A: Player Target is an awesome addition. Go to your map and zoom in. Hit circle. It goes away. Hit circle again and it comes back. Move around and place the target wherever you want to go.

It's absolutely wonderful for plotting out routes in races or for missions, or just whenever you need to find things, like tags and oysters. A: After you unlock Las Venturas. Q: I have a problem with my game, and I can't fix it. A: I'm not tech support. Call them, not me. Q: But it's a really annoying glitch. Please fix it for me. A: I'm still not tech support. Q: I cheated, am I screwed now? A: Maybe, maybe not. Update: Actually, you probably are.

The mission Madd Dogg loves to glitch on people that have cheated. You are unable to progress in the game if you get the glitch. Q: What are the cheats? Do you care about cheats? A: I hate cheats. I have never cheated in any of the GTA games.

Please stop e-mailing me about cheats. If you're using cheats, why are you using a guide? And anything regarding it? A thousand bloody times: NO. I stopped replying to Vice City e-mail in January of January of two thousand and three. Stop sending me e-mail about Vice City.

A: I receive a whole lot e-mails because of these guides. I am very busy, so some stuff never gets read. Odds are, if it says "I have codes", I don't care. Most of the codes are already posted here, and the rest are probably crap.

Q: I have your old e-mail address? Can I e-mail you there? A: Please, please, please don't use the e-mail in my Vice City guide. It's my personal e-mail address and it's really just not cool to do that. Q: I found this and it's not in your guide, and you want it, how do I send it in? Also, you want it! It's not useless crap! A: Awesome! My e-mail is sanandreasfaq gmail.

Remember, you get full credit for good finds, so don't hesitate to help. Q: I submitted something and you added it without credit! What gives? A: There are two explanations. If many people submit the same thing to me, I add it as "submitted by multiple people". If it's something that I already knew and just forgot to add, I usually thank you by e-mail and not in the guide.

If it's a miniscule fix like a single typo, I probably correct it and move on. A: Sure Q: Why are you so bitchy about e-mails? A: Because there are a lot of stupid people, and they all have my e-mail address and come to that before ever using the walkthrough. It's incredibly annoying, and until the e-mails start to die down, there will be a lot of notices about stupid e-mails. Get a feel for the controls.

Giggle as you ram into like twenty poles trying to get used to a bicycle. Watch the two cutscenes and follow Sweet. When Sweet breaks off, follow Ryder. Ballas will come up along side you, and they can't die for some reason. I watched Ryder get drilled with like three clips and he just kept riding and yelling at me.

When you get back, Sweet calls. Reward: Sweet opens as a boss; Respect earned. Reward: Respect earned. Just listen to what you're told and do what it says. Drive to the blip, spray paint the tags, repeat a second time. Only 93 more to find!!!! If you can't do this, I have no idea how to help you.

The markers appear on your in-game radar and map. Use them. Check the minimap for the crack dealer, target him, and start punching the ever living crap out of him. When he hits the floor, take the bat, get back in the car, and cross the street.

Go inside and target the people one by one, starting with the guy with the bat. When they're all down, head back to Sweet's. Even though the entire mission is a play on the stereotype, this statement no longer contains ANY racism! Also, the gigantic disclaimer up top is gone as well! Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla ride, and sees that they're planning a hit.

Pin the Tornado against a wall and let the Groves do their thing. Make sure that when the car blows, you aren't still touching it. I did that once and they all died. It was very sad. Also, racism is bad. Afterwards, Sweet calls about the gym. Go there.

Spend an hour or so just saving, working out, saving to a new day, working out. I had my stamina and muscle decked out and it helps an absolute ton. Go through stupid tutorial. Drive to Binco. Try on ugly clothes. I went with a dog tag and a backwards green bandana.

Leave Binco. You still don't get to shoot anything. Get in the car and go to each set of Ballas and let the Grove take them out. Stay away from the cars, since they'll explode and wreck your ride. Afterwards, you get a two-star oh nohs! Head to the Pay-and-Spray for your complimentary tune up and cruise back to Sweet's. Jess Edwards also claims that you can just run over most of the Ballas and still get credit for the mission.

Well, maybe not, if you did it the way I did. Just come in, run over all the Ballas and knife the one on the stairs. Or shoot him. Sweet will call, so grab him and his girl and high tail it back to the Grove. Head over to the lowriding competition and place your bet. Easy money if you ask me.

The beat is slow, move the control stick, blahblahblah. When that's done, watch the lovely cutscene, and breathe a sigh of relief, we're done with Sweet for now. I really can't help you with this mission, since I can't come and dance for you.

Nothing fancy here. Drive down to the guy's house quickly try to make it by ish. Go in, follow the instructions by staying quiet. The six boxes are 1. In the first room, 2. Through the door on the right, 3. On the first flight of stairs, 4. At the end of the hallway, 5. In the guy's room to the left, and 6. In the guy's room behind his bed. You should have plenty of time to get them all, but I really don't know what getting them all adds.

No reason not to though, really. Drive to the safe house and you're good to go. When the Vagos are gone, the Ballas show up. Kill all four of them and head into the red blip. Now you get to play some stupid minigame. You have an unlimited amount of cases, so just check them for the minute you have. Ryder will catch enough to win. At one point, he pulls up right next to you, so it's not a big problem. End the mission by working your way around the police it's only three stars and into the Pay N' Spray.

Head home to finish. Run in guns blazing and take out all of the National Guards. Get used to the fork lift, but expect to have to jump out a few times to help Ryder, and expect to get pulled out a few times by a magical guard that materializes right behind you.

Take your time, and don't hit walls and drop the boxes. That's very bad. Drive the truck to the safehouse, dropping as many boxes as you see fit. If you can take out both of them, great. If you can't get it either, whatever. You can make it just fine. And that's it for Ryder.

Head on in to the warehouse and blow the switch there. Kill the guards inside. Now, get in the forklift and move all of the boxes, including the two outside the warehouse into nice neat rows by the entrance. Now go out and blow the gate switch. Run back to the forklift and get ready to start loading the boxes immediately.

After five crates, I got out and Ak'ed the guards who were trying to kill Ryder. Doing this way meant that Ryder only got shot once or twice, and it was a nice leisurely drive home The CPU hits a pole, it falls right over. You hit a pole, you spin and lose complete control. Keep working at it. You want to floor it on the the three main straightaways and take it really slow during the turn section. You don't need a fast lowrider, you need one that handles well. I was a stubborn moron and tried to do this in the Picador from the mission where we met Cesar, and it took me about fifteen tries.

You can do this with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado, and Voodoo are the seven lowriders that are available. This mission IS required to advance the story, but in itself, it is not a storyline mission. Update: For all of you weird people that can't find a lowrider, open your eyes.

All of the Ballas and GSF members drive lowriders. There's one parked right across from Cesar's house for God's sake. Pick up Jeff I mean OG Loc at the police station and drive him over to Freddy's house. Grab the other one and pursue him. You can't kill Freddy or do anything to the bike, so just stay on his tail.

I'm not sure how close you have to stay, but I fell off an overpass and followed him under it and I didn't fail. Eventually, Freddy parks, and you can kill him and the Vagos. Afterwards, drive Jeff to his new job at Burger Shot. I tried my ass off a few times and I never got him, but some are claiming to have shot tires out, and then finishing him.

He dies in any case. Reward: Respect earned; OG Loc opens as a boss. Drive to the pickup location and watch the cutscene. Super- sprint by tapping the X button and take out the Vago with one or two shotgun blasts. If you can't do this mission, you need more Stamina. Get it by riding the bike or treadmill at the gym. And it's only hard because Smoke shoots like he's have an epileptic seizure. The driving isn't too hard, but you really just have to hope that Smoke hits something.

Start by driving to the station and hopping on the Sanchez. Go as fast as you can to catch up to the train and let Smoke pump lead into them. Early on, there's a car on the tracks. Get past the car before the train hits it to make sure that you lose no speed at all. When Smoke says take the high road, take it, and stay on it until the tunnel. Smoke seems to hit more from that point.

If you can't get them by the time they hit north Red County, they've escaped, and you have to restart you can't trip skip this one either ; ;. If you do get them, drive Smoke back to his house and celebrate a long victory. This mission sucks. Q: Where do I ride the Sanchez so Smoke can hit? When you hit the ramp, turn the bike sharply and land on top of the train. Ride to the Vagos and do a forward drive-by on them.

It's hard to do at first, but it's probably easier than dealing with Smoke's shooting. With the NRG, this job was easy! I parked it right near the red start marker, and after the cutscene it was still there. Smoke and I hoped on and took off down the tracks. We easily outran the train to the first bend, where there is a raised platform to the left. We rode up on that, hoped off, and started shooting as the train went by. After that we jumped back on the bike and repeated all the way out to the country until the job was done.

The trick is that the bike is so fast that you have plenty of time to get ahead, set up, and blast them as they go past. You will see a bridge coming up, before the car on the track comes up. Get off your bike and walk up the bridge and you should be level with the train coming towards you.

You can leave Smoke behind for this bit and after this is complete you can go back and pick him up. When the train's in front of you, jump on it and start shooting the guys. Don't worry about your health too much because the guys on the train barely take any health off you. He'll tell you to drop him back to his house. After dropping him, the mission is complete. It starts off slow with a fight inside. If not, use your SMG, but make sure not to run out of ammo. Pick up the MP5s that the Ruskies drop and grab the armor behind a pillar.

Meet up with Smoke and head outside for more gunnin' and runnin'. Just target, kill, retarget, and repeat until everyone is dead. Pick up as much money and ammo as you can and start the FUN part of the mission. You're on the back of the bike, and stay facing that way. The main targets for this whole section are the motorcycles. Take out the driver first, and everything else falls.

But really, just make sure that every cycle falls down fast, since they can do some major damage. The Packer is indestructible; don't deal with it. When you hit the road block, just spray the people down, or if you're a true gunman, hit the gas tank of one of the cars to start a chain reaction. The true challenge is in the LS River the aqueducts. Take down every motorcycle and car gunman as soon as you see them! Two of the most stunning cinematics come down here, and this is where you'll need new underwear.

After the jump, shoot out the sewer gates or all of your work will be for nothing. Shoot the explosive barrels to take out the last motorcycles and finally take a deep breath. It's over. Reward: More respect earned. The first mission for Jeff I'm not calling him OG. Get used to Jeff involves driving to a beach, playing some Amplitude, stealing a van, and driving it to a lockup. That's the whole thing. Q: How do I start dancing? The DJ talks but I can't do anything.

A: Hit right on the D-Pad to give a positive response. Keep hitting this until she finally lets you dance. Now stop e-mailing me. Q: Hlep!!!!!! I mean, Help!!! A: I can't come dance for you. This is up to you to learn how to beat. Reward: Respect earned; Dancing now available whenever. I'd give a strategy, but really, this is a tutorial, and the game tells you what to do. The only thing I have to say is to not bother sneaking out. Just take an MP5 or whatever and blast out.

There's a body armor pickup in the building, so just pick that up and let loose. Head back to the Burger Shot to complete the mission. Reward: Respect earned; Tenpenny opens up as a boss. I grabbed it at the stop light and just jacked it. If not, you'll have to ram him out of the vehicle and head to a Pay N' Spray. Get to the rendezvous by in perfect condition to continue. Park the car and follow the motorcade to pick up the manager.

Floor the car and head down to the pier. Get some speed and bail out as the car flies into the ocean. Grab the bike and head to the Burger Shot for a cut scene. Get to the OG on the map by to get a call from Jeff about his party. Head to the blip for a cut scene. Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and start auto-targeting and firing. The second wave is up on the bridge.

If you have an assault rifle, just target, if not, use manual aim. The final wave has Ballas from all sides. Just target anyone with an arrow over their head and protect Sweet. If Sweet dies, you fail. Body armor helps immensely here, as it does in most missions.

Time to play with fire. Head to the molotov pickup in the alley and then head over to the house. Start on the door to the left and work your way around so that the last window you throw through is right by the front door. Ignore the gang members shooting you if you have body armor and just line your cocktails up. They'll break the windows, so you don't have to shoot them. Make sure that you don't burn yourself, as it takes away some 30 or 40 health for each one.

Once all five windows are on fire, run inside to rescue the girl. Walk around the fires into the kitchen to find a fire extinguisher. Hit L1 to pick it up and head to the back-left of the house and head up the stairs. Once in her room, you'll have to start fighting fires by hitting R1 and holding down circle to the base of the fire. There are about ten fires you need to put out on your path to back to the door. Once outside, get in the lowrider and head back to Grove St.

Reward: Denise is now your girlfriend. How girlfriends work: Hunt around town for some flowers and pick them up with L1. Head to Denise's house and hand her the flowers. This starts the date off nicely. Make sure you have a nice car for her and she'll get in and say where to go. Take her on her date, doing whatever you have to do to keep her happy. Afterwards, take her home and try to give her a kiss by walking up close and hitting L1. Sweet also calls after this mission, but you should finish up with Officer Tenpenny anyway.

I had a Gangster in AK when I did this and shots with it. You WILL need a rifle to do this, or you'll need a prayer instead. Start by driving to the blip, then after the cutscene, drive around back. Hop on your car and then over the fence. This is a good thing, as even though you probably won't be able to get total stealth kills, you can at least take them out without taking a bunch of damage.

Walk all the way around hitting R1 to target people and take them out fast. Towards the warehouse is a set of blocks with armor on it. Grab the armor and watch the two forklifts drive to you. Manually blow up the crates there to set off a nice chain reaction that'll alert the attention of the people in the warehouse. As they run out, pick them off. Head inside and just target, shoot, and move until everyone is dead. You get two lives basically. Once the Russian arms dealer starts to run.

Follow him close. Here are some ways to kill him, since I did the mission a few times. Hard: Let him go into the car and follow him on the PCJ, doing drive-bys until he explodes. Medium: Shoot him a LOT before he ever makes it to the car. He has a ton of health, but some AK shots to the head drop him in a few seconds, and a shotgun does a pretty nice job too. Easy as pie: Follow him, don't even bother shooting.

When he runs to the Banshee, get in and back over him. Tada, mission passed and all the Ruskies are gone. I fell over laughing that I didn't figure that out the first time, but now you can revel in my genius. Kill the two Ballas from the doorway and go to the left of the door.

If you stand against the wall to the left of the door, you can see at least a part of the arms dealer. Just shoot whatever part of him you can see until he's dead. He won't even move if you don't enter the back room. So check that out. Start by heading into Ammunation and picking up some armor, maybe a shotgun and an SMG.

Whatever you like, but head to the Ballas turf in Glen Park next. A turf war has now started, here's how it works for THIS mission. Three waves of lightly clad Ballas attack and you can kill them without even flinching. Target, shoot, target, shoot, repeat, repeat, repeat. When they're all dead, track down the bad homie on the radar and waste him however you like. One of the biggest names in the Ballas, Kane, is going to be there out pretty much in the open.

You have four minutes very generous to get to the cemetery. Ignore all other Ballas. If you have body armor, you win. Run to Kane, let your homies take care of the rest. Get in Sweet's car and drive home. You have a two-star wanted level, so one cop might follow you. Not a problem; it goes away after the mission completion. Reward: Mas respeto. If any of those six are NOT completed, this mission will not appear.

You also need some respect i. There are so many parts to this mission it's ridiculous. But man, it's a lot of fun. Part 1: Drive the Grove to the motel and watch the police ambush. Start targeting all the SWAT you see. Hitman makes this far easier than it should be.

You can skip this part if you want, but I suggest it for the money and ammo. Part 2: Inside the motel. When you enter the hotel, there is a vending machine that dispenses health soda. The game tells you this, so it's not really a secret everyone.

This is just a room-by-room sweep of the motel. They will drop from the ceiling, roll in front of you, and hide behind boxes. Spam R1 like your life depends on it CJ's does. Head up the stairs and through the hallways until you meet Sweet. Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT firing from it appears.

Kill the SWAT, then manually aim at the chopper to take it down. I think it's just constant fire, since I couldn't find a fuel line or a way to shoot the pilot. Steven G says: There is a blue arrow pointing at the rotating blade just below the main rotor. Shoot there a few times to take it down.

Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke. This is the most annoying part of the mission since you have to destroy the police cars; you can't get the driver. You have infinite ammo, use it. Try to set off chain reactions by blowing one car into another and saving yourself some heartache. Keep the cops off until Smoke goes through a car wash and the AK jams. You've won at this point, but watch the awesome cutscenes and celebrate.

You're one mission away from getting out of Los Santos. Oh, and keep an eye on the billboard before and after you go through it. Completing this mission removes all of your guns and turns LS into a festering pile of crap. Grand Theft Auto: San Andreas is similarly structured to the previous two games in the series.

The core gameplay consists of elements of third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming the first Grand Theft Auto game in which diving and swimming without drowning is possible , limited climbing, and jumping , as well as using weapons and various forms of hand to hand combat. Players may also import vehicles rather than steal them.

Carl Johnson is Grand Theft Auto 's most customizable protagonist due to the possibility in-game to change his clothes , tattoos , hairstyle , and even his body mass in which he can be fat, skinny, or muscular. Later 3D-era games eliminated many of the customization, swimming, and climbing abilities enjoyed by CJ. The ability to change body mass due to eating and exercise - or lack thereof - which requires ongoing maintenance until a certain collectables challenge is completed is as of unique to San Andreas as it has not been attempted again with any further 3D or HD-universe games.

Grand Theft Auto series chronology of events. Rockstar North conducted massive amounts of research before developing the gangs of San Andreas; this primarily involved talking to DJ Pooh, Mister Cartoon, Estevan Oriol, and hundreds of other well-known faces. Gang members are recognized by their clothing, tattoos, and hand signs. These are useful for two reasons: it allows police to identify a gang set or victim, and it allows gang members to interact with one another.

Each gang has its own territory, indicated by street warnings, wall graffiti, or simply violence. In Los Santos, two of the four gangs are split up into different "sets". While not all sets get along, at least there's always plenty of backup available. Winning territory involves gang wars, so this has to be done carefully. Enter the area that is eagered to control, and kill every opposing member in sight. Killing three members on foot will provoke a gang war, and the area under attack will flash red on the radar.

The opposing gang will attack in three waves to defend their turf. Keep a close eye on the radar and watch where the attackers come from. They may attack unexpectedly or in large numbers, so make sure to get plenty of health and armor before starting the war. If possible, shoot from a long distance or from the rooftops. Survive the three waves and the area is taken over. The area is now highlighted green on the map, indicating the gang has gained possession over it. Similarly, other gangs may try and take back the territory; it's up to you to defend it.

Gang wars and territory are introduced during the mission " Doberman ". After the mission " The Green Sabre ", CJ no longer has the ability to win new territory, or defend his own. This feature returns during the mission " Home Coming ", in the Final Missions strand. By default, gang territories to take over are only available for player in Los Santos. By performing the Territory Glitch , player can unlock additional territories to take over.

CJ can recruit other members of his gang. The number of gang members he can recruit is based on CJ's respect level, with the game-wide maximum number being seven. There's also a limited number of seats in a vehicle. A typical car can carry two to four people, whereas a coach or bus can hold all seven members. While homies are recruited, the player can get them to follow or stay put. CJ's homies will return fire to those who attack him, and shoot at rival gang members and cops. They will also participate in drive-by shootings, just like Sweet, Smoke, and Ryder demonstrate in the mission " Drive-By ".

Homies aren't very reliable, but they can draw fire away from CJ. CJ can also take a picture of himself with his homies. Aiming a camera at them will make them flash their gang signs. Many aspects were taken from this movie such as Los Santos being based on Los Angeles during the movie, plus Grove Street itself is a reference to the film. Also some of the lines in the game were taken from the movie. Furthermore the green Sabre drive by shooting , the trigger of the game storyline, is inspired by the final scene of the movie.

One of your gang members with the green flannel shirt and the braids resembles O-Dog played by Larenz Tate , one of the main characters from the film. The C. Many of the missions in the game are influenced by scenes from the film. Jizzy B.

THINGS YOU CAN ONLY BUY WITH BITCOINS

If you're using cheats, why are you using a guide? And anything regarding it? A thousand bloody times: NO. I stopped replying to Vice City e-mail in January of January of two thousand and three. Stop sending me e-mail about Vice City.

A: I receive a whole lot e-mails because of these guides. I am very busy, so some stuff never gets read. Odds are, if it says "I have codes", I don't care. Most of the codes are already posted here, and the rest are probably crap. Q: I have your old e-mail address?

Can I e-mail you there? A: Please, please, please don't use the e-mail in my Vice City guide. It's my personal e-mail address and it's really just not cool to do that. Q: I found this and it's not in your guide, and you want it, how do I send it in? Also, you want it! It's not useless crap! A: Awesome! My e-mail is sanandreasfaq gmail. Remember, you get full credit for good finds, so don't hesitate to help. Q: I submitted something and you added it without credit!

What gives? A: There are two explanations. If many people submit the same thing to me, I add it as "submitted by multiple people". If it's something that I already knew and just forgot to add, I usually thank you by e-mail and not in the guide. If it's a miniscule fix like a single typo, I probably correct it and move on.

A: Sure Q: Why are you so bitchy about e-mails? A: Because there are a lot of stupid people, and they all have my e-mail address and come to that before ever using the walkthrough. It's incredibly annoying, and until the e-mails start to die down, there will be a lot of notices about stupid e-mails.

Get a feel for the controls. Giggle as you ram into like twenty poles trying to get used to a bicycle. Watch the two cutscenes and follow Sweet. When Sweet breaks off, follow Ryder. Ballas will come up along side you, and they can't die for some reason. I watched Ryder get drilled with like three clips and he just kept riding and yelling at me. When you get back, Sweet calls. Reward: Sweet opens as a boss; Respect earned. Reward: Respect earned. Just listen to what you're told and do what it says.

Drive to the blip, spray paint the tags, repeat a second time. Only 93 more to find!!!! If you can't do this, I have no idea how to help you. The markers appear on your in-game radar and map. Use them. Check the minimap for the crack dealer, target him, and start punching the ever living crap out of him. When he hits the floor, take the bat, get back in the car, and cross the street.

Go inside and target the people one by one, starting with the guy with the bat. When they're all down, head back to Sweet's. Even though the entire mission is a play on the stereotype, this statement no longer contains ANY racism! Also, the gigantic disclaimer up top is gone as well! Anyway, the Grove heads out to Cluckin' Bell, scopes out a Balla ride, and sees that they're planning a hit.

Pin the Tornado against a wall and let the Groves do their thing. Make sure that when the car blows, you aren't still touching it. I did that once and they all died. It was very sad. Also, racism is bad. Afterwards, Sweet calls about the gym. Go there. Spend an hour or so just saving, working out, saving to a new day, working out.

I had my stamina and muscle decked out and it helps an absolute ton. Go through stupid tutorial. Drive to Binco. Try on ugly clothes. I went with a dog tag and a backwards green bandana. Leave Binco. You still don't get to shoot anything. Get in the car and go to each set of Ballas and let the Grove take them out.

Stay away from the cars, since they'll explode and wreck your ride. Afterwards, you get a two-star oh nohs! Head to the Pay-and-Spray for your complimentary tune up and cruise back to Sweet's. Jess Edwards also claims that you can just run over most of the Ballas and still get credit for the mission. Well, maybe not, if you did it the way I did.

Just come in, run over all the Ballas and knife the one on the stairs. Or shoot him. Sweet will call, so grab him and his girl and high tail it back to the Grove. Head over to the lowriding competition and place your bet. Easy money if you ask me. The beat is slow, move the control stick, blahblahblah.

When that's done, watch the lovely cutscene, and breathe a sigh of relief, we're done with Sweet for now. I really can't help you with this mission, since I can't come and dance for you. Nothing fancy here.

Drive down to the guy's house quickly try to make it by ish. Go in, follow the instructions by staying quiet. The six boxes are 1. In the first room, 2. Through the door on the right, 3. On the first flight of stairs, 4.

At the end of the hallway, 5. In the guy's room to the left, and 6. In the guy's room behind his bed. You should have plenty of time to get them all, but I really don't know what getting them all adds. No reason not to though, really. Drive to the safe house and you're good to go. When the Vagos are gone, the Ballas show up. Kill all four of them and head into the red blip. Now you get to play some stupid minigame. You have an unlimited amount of cases, so just check them for the minute you have.

Ryder will catch enough to win. At one point, he pulls up right next to you, so it's not a big problem. End the mission by working your way around the police it's only three stars and into the Pay N' Spray. Head home to finish. Run in guns blazing and take out all of the National Guards.

Get used to the fork lift, but expect to have to jump out a few times to help Ryder, and expect to get pulled out a few times by a magical guard that materializes right behind you. Take your time, and don't hit walls and drop the boxes. That's very bad. Drive the truck to the safehouse, dropping as many boxes as you see fit. If you can take out both of them, great. If you can't get it either, whatever. You can make it just fine.

And that's it for Ryder. Head on in to the warehouse and blow the switch there. Kill the guards inside. Now, get in the forklift and move all of the boxes, including the two outside the warehouse into nice neat rows by the entrance. Now go out and blow the gate switch. Run back to the forklift and get ready to start loading the boxes immediately. After five crates, I got out and Ak'ed the guards who were trying to kill Ryder. Doing this way meant that Ryder only got shot once or twice, and it was a nice leisurely drive home The CPU hits a pole, it falls right over.

You hit a pole, you spin and lose complete control. Keep working at it. You want to floor it on the the three main straightaways and take it really slow during the turn section. You don't need a fast lowrider, you need one that handles well. I was a stubborn moron and tried to do this in the Picador from the mission where we met Cesar, and it took me about fifteen tries. You can do this with any lowrider: Blade, Broadway, Remington, Savanna, Slamvan, Tornado, and Voodoo are the seven lowriders that are available.

This mission IS required to advance the story, but in itself, it is not a storyline mission. Update: For all of you weird people that can't find a lowrider, open your eyes. All of the Ballas and GSF members drive lowriders. There's one parked right across from Cesar's house for God's sake. Pick up Jeff I mean OG Loc at the police station and drive him over to Freddy's house.

Grab the other one and pursue him. You can't kill Freddy or do anything to the bike, so just stay on his tail. I'm not sure how close you have to stay, but I fell off an overpass and followed him under it and I didn't fail. Eventually, Freddy parks, and you can kill him and the Vagos. Afterwards, drive Jeff to his new job at Burger Shot. I tried my ass off a few times and I never got him, but some are claiming to have shot tires out, and then finishing him. He dies in any case.

Reward: Respect earned; OG Loc opens as a boss. Drive to the pickup location and watch the cutscene. Super- sprint by tapping the X button and take out the Vago with one or two shotgun blasts. If you can't do this mission, you need more Stamina. Get it by riding the bike or treadmill at the gym. And it's only hard because Smoke shoots like he's have an epileptic seizure. The driving isn't too hard, but you really just have to hope that Smoke hits something.

Start by driving to the station and hopping on the Sanchez. Go as fast as you can to catch up to the train and let Smoke pump lead into them. Early on, there's a car on the tracks. Get past the car before the train hits it to make sure that you lose no speed at all. When Smoke says take the high road, take it, and stay on it until the tunnel. Smoke seems to hit more from that point. If you can't get them by the time they hit north Red County, they've escaped, and you have to restart you can't trip skip this one either ; ;.

If you do get them, drive Smoke back to his house and celebrate a long victory. This mission sucks. Q: Where do I ride the Sanchez so Smoke can hit? When you hit the ramp, turn the bike sharply and land on top of the train. Ride to the Vagos and do a forward drive-by on them. It's hard to do at first, but it's probably easier than dealing with Smoke's shooting. With the NRG, this job was easy! I parked it right near the red start marker, and after the cutscene it was still there.

Smoke and I hoped on and took off down the tracks. We easily outran the train to the first bend, where there is a raised platform to the left. We rode up on that, hoped off, and started shooting as the train went by. After that we jumped back on the bike and repeated all the way out to the country until the job was done. The trick is that the bike is so fast that you have plenty of time to get ahead, set up, and blast them as they go past.

You will see a bridge coming up, before the car on the track comes up. Get off your bike and walk up the bridge and you should be level with the train coming towards you. You can leave Smoke behind for this bit and after this is complete you can go back and pick him up. When the train's in front of you, jump on it and start shooting the guys. Don't worry about your health too much because the guys on the train barely take any health off you. He'll tell you to drop him back to his house.

After dropping him, the mission is complete. It starts off slow with a fight inside. If not, use your SMG, but make sure not to run out of ammo. Pick up the MP5s that the Ruskies drop and grab the armor behind a pillar. Meet up with Smoke and head outside for more gunnin' and runnin'. Just target, kill, retarget, and repeat until everyone is dead. Pick up as much money and ammo as you can and start the FUN part of the mission. You're on the back of the bike, and stay facing that way.

The main targets for this whole section are the motorcycles. Take out the driver first, and everything else falls. But really, just make sure that every cycle falls down fast, since they can do some major damage. The Packer is indestructible; don't deal with it. When you hit the road block, just spray the people down, or if you're a true gunman, hit the gas tank of one of the cars to start a chain reaction. The true challenge is in the LS River the aqueducts. Take down every motorcycle and car gunman as soon as you see them!

Two of the most stunning cinematics come down here, and this is where you'll need new underwear. After the jump, shoot out the sewer gates or all of your work will be for nothing. Shoot the explosive barrels to take out the last motorcycles and finally take a deep breath. It's over. Reward: More respect earned. The first mission for Jeff I'm not calling him OG. Get used to Jeff involves driving to a beach, playing some Amplitude, stealing a van, and driving it to a lockup.

That's the whole thing. Q: How do I start dancing? The DJ talks but I can't do anything. A: Hit right on the D-Pad to give a positive response. Keep hitting this until she finally lets you dance. Now stop e-mailing me. Q: Hlep!!!!!! I mean, Help!!! A: I can't come dance for you.

This is up to you to learn how to beat. Reward: Respect earned; Dancing now available whenever. I'd give a strategy, but really, this is a tutorial, and the game tells you what to do. The only thing I have to say is to not bother sneaking out. Just take an MP5 or whatever and blast out. There's a body armor pickup in the building, so just pick that up and let loose. Head back to the Burger Shot to complete the mission. Reward: Respect earned; Tenpenny opens up as a boss.

I grabbed it at the stop light and just jacked it. If not, you'll have to ram him out of the vehicle and head to a Pay N' Spray. Get to the rendezvous by in perfect condition to continue. Park the car and follow the motorcade to pick up the manager. Floor the car and head down to the pier. Get some speed and bail out as the car flies into the ocean. Grab the bike and head to the Burger Shot for a cut scene. Get to the OG on the map by to get a call from Jeff about his party.

Head to the blip for a cut scene. Oh nohs! The Ballas are attacking. Take your SMG, get behind cover, and start auto-targeting and firing. The second wave is up on the bridge. If you have an assault rifle, just target, if not, use manual aim. The final wave has Ballas from all sides. Just target anyone with an arrow over their head and protect Sweet. If Sweet dies, you fail. Body armor helps immensely here, as it does in most missions. Time to play with fire. Head to the molotov pickup in the alley and then head over to the house.

Start on the door to the left and work your way around so that the last window you throw through is right by the front door. Ignore the gang members shooting you if you have body armor and just line your cocktails up. They'll break the windows, so you don't have to shoot them. Make sure that you don't burn yourself, as it takes away some 30 or 40 health for each one. Once all five windows are on fire, run inside to rescue the girl. Walk around the fires into the kitchen to find a fire extinguisher.

Hit L1 to pick it up and head to the back-left of the house and head up the stairs. Once in her room, you'll have to start fighting fires by hitting R1 and holding down circle to the base of the fire. There are about ten fires you need to put out on your path to back to the door. Once outside, get in the lowrider and head back to Grove St. Reward: Denise is now your girlfriend. How girlfriends work: Hunt around town for some flowers and pick them up with L1.

Head to Denise's house and hand her the flowers. This starts the date off nicely. Make sure you have a nice car for her and she'll get in and say where to go. Take her on her date, doing whatever you have to do to keep her happy. Afterwards, take her home and try to give her a kiss by walking up close and hitting L1. Sweet also calls after this mission, but you should finish up with Officer Tenpenny anyway.

I had a Gangster in AK when I did this and shots with it. You WILL need a rifle to do this, or you'll need a prayer instead. Start by driving to the blip, then after the cutscene, drive around back. Hop on your car and then over the fence. This is a good thing, as even though you probably won't be able to get total stealth kills, you can at least take them out without taking a bunch of damage.

Walk all the way around hitting R1 to target people and take them out fast. Towards the warehouse is a set of blocks with armor on it. Grab the armor and watch the two forklifts drive to you. Manually blow up the crates there to set off a nice chain reaction that'll alert the attention of the people in the warehouse.

As they run out, pick them off. Head inside and just target, shoot, and move until everyone is dead. You get two lives basically. Once the Russian arms dealer starts to run. Follow him close. Here are some ways to kill him, since I did the mission a few times. Hard: Let him go into the car and follow him on the PCJ, doing drive-bys until he explodes. Medium: Shoot him a LOT before he ever makes it to the car.

He has a ton of health, but some AK shots to the head drop him in a few seconds, and a shotgun does a pretty nice job too. Easy as pie: Follow him, don't even bother shooting. When he runs to the Banshee, get in and back over him. Tada, mission passed and all the Ruskies are gone. I fell over laughing that I didn't figure that out the first time, but now you can revel in my genius. Kill the two Ballas from the doorway and go to the left of the door.

If you stand against the wall to the left of the door, you can see at least a part of the arms dealer. Just shoot whatever part of him you can see until he's dead. He won't even move if you don't enter the back room. So check that out. Start by heading into Ammunation and picking up some armor, maybe a shotgun and an SMG. Whatever you like, but head to the Ballas turf in Glen Park next. A turf war has now started, here's how it works for THIS mission.

Three waves of lightly clad Ballas attack and you can kill them without even flinching. Target, shoot, target, shoot, repeat, repeat, repeat. When they're all dead, track down the bad homie on the radar and waste him however you like. One of the biggest names in the Ballas, Kane, is going to be there out pretty much in the open. You have four minutes very generous to get to the cemetery.

Ignore all other Ballas. If you have body armor, you win. Run to Kane, let your homies take care of the rest. Get in Sweet's car and drive home. You have a two-star wanted level, so one cop might follow you. Not a problem; it goes away after the mission completion. Reward: Mas respeto. If any of those six are NOT completed, this mission will not appear. You also need some respect i. There are so many parts to this mission it's ridiculous. But man, it's a lot of fun. Part 1: Drive the Grove to the motel and watch the police ambush.

Start targeting all the SWAT you see. Hitman makes this far easier than it should be. You can skip this part if you want, but I suggest it for the money and ammo. Part 2: Inside the motel. When you enter the hotel, there is a vending machine that dispenses health soda.

The game tells you this, so it's not really a secret everyone. This is just a room-by-room sweep of the motel. They will drop from the ceiling, roll in front of you, and hide behind boxes. Spam R1 like your life depends on it CJ's does. Head up the stairs and through the hallways until you meet Sweet.

Part 3: Chopper attack. When you get to the roof, a chopper with four SWAT firing from it appears. Kill the SWAT, then manually aim at the chopper to take it down. I think it's just constant fire, since I couldn't find a fuel line or a way to shoot the pilot. Steven G says: There is a blue arrow pointing at the rotating blade just below the main rotor. Shoot there a few times to take it down. Part 4: Escape. Follow Sweet and get in the car with Ryder and Smoke.

This is the most annoying part of the mission since you have to destroy the police cars; you can't get the driver. You have infinite ammo, use it. Try to set off chain reactions by blowing one car into another and saving yourself some heartache. Keep the cops off until Smoke goes through a car wash and the AK jams. You've won at this point, but watch the awesome cutscenes and celebrate. You're one mission away from getting out of Los Santos. Oh, and keep an eye on the billboard before and after you go through it.

Completing this mission removes all of your guns and turns LS into a festering pile of crap. Finish every- thing you want to do in LS before doing this mission. Sweet is planning to roll on the Ballas. Before you get a chance to go, Cesar calls and begs you to come see what he has to show you. Once the scene is over, Sweet's health bar appears under the HUD. It starts dropping really quickly, so pause to the map and plan your route out. Once you get there, start blowing Ballas away.

Do the tried and true, "target, shoot, target, shoot, repeat" strategy, this time mainly going for cars. Once the last Balla dies, the screen goes black and you find yourself in the back of Tenpenny's car. You're now in the middle of nowhere, the Badlands, Angel Pine. If you have the cash, I suggest you buy as many save points as you can afford before doing some of the missions. Head up the mountain on a Sanchez until you get near the cabin. There are quite a few ways to do this. You can sneak up behind the cabin and kill the guy right as he runs out, then wipe out the feds and take a picture.

You can chase him down and drive-by him until he gets out. You can blow up his car before he gets in it. Do whatever you like; the only thing you can't do is blow him up in his car, since you need a photo of his body, not his ashes. Head back to the trailer park to end this mission and get a phone call from Cesar. His cousin Catalina is staying in Dillimore, and you should head over. Edit: Apparently you CAN blow up the car. The body just hangs out the window and you photograph it.

Reward: Respect earned; Catalina opens as a boss. The whole mission is just the cutscene of you meeting her and a description of what you have to do. You can do them in any order. Nearly everyone does this as their first robbery, and I did too. Head over to the gas station and follow the ingame instruction.

Make sure that the cab is backed perfectly in. Being off a little won't attach it. When you start to pull away, the gas attendants follow. Ignore them. They will crash, or flip, or fly into the water if you just drive safely. Use the pause menu map to plan a route and just drive slowly and steadily. No insane stunts or hairpin turns. If the cab detaches, you fail. Park in the blip and watch the attendants run into the gas tanks. Tenpenny wants The Truth to give him some more weed, so you have to do The Truth a favor.

Drive to "The Farm". Drive around back, break through the fence, and take the harvester. There are two ways to get out of The Farm. The first is to just take the combine harvester and use it as a body harvester, but take more damage and possibly explode, or to drive forward to each group of hicks, step out, own with SMG fire, then get back in. Either way works, and either way you get to drive to The Truth's farm. The harvest has front wheel drive, so steering is a little screwy. Go slow, don't try any stupid crap, and park it in the garage.

Cesar calls afterwards and needs you to talk to him. Catalina calls after this, however, so let's go back to her. You get to go out robbing again. Remember, you can do these robberies in any order. Drive to Montgomery and enter the ITB betting place. When the alarm goes off, you get a two-star wanted level.

Ignore it. Place a remote explosive on the door and blow it off, then put one on the safe and blow it off. When you step out, you now have a four- star wanted level. It's a special four-star level, since for some reason, there are almost no SWAT units. Don't bother trying to keep the hands of the people up. No matter what, one of their hands will go down.

You have a three-star wanted level once the alarm is hit. When Catalina starts yelling at you surprise! Catalina can't shoot well at all, so stay slightly in front and shoot all of the cops that are on the roofs, sides, behind crates, etc. Once they're dead, two motorcycle cops pull in.

Take them out and get on the bikes. Try to follow Catalina, but don't worry if you can't. She eventually gets knocked off her bike and is trapped by the cops. On the way to her, pick up the police bribe. Kill all of the redneck cops around Catalina and take one of the Ranchers back to her hideout. It's not really that hard, just annoying.

Head to the liquor store in Blueberry and watch the quadbikers rob the store before you can. You get to follow them in a chase! Catalina still can't shoot for her life, so shoot them down yourself if you can. You can forward drive-by on a quad, so get right behind a bike and kill the guy.

The quad handles like CRAP on roads, so stay off road! It doesn't handle well at all really, but stay off the roads as much as possible, making note not to miss any bridges. Whenever you kill a quadbiker, he drops a briefcase. Ignore it unless you can pick it up while still moving forward. Kill all three of them, retrieve the cases, and head back to the hideout. We're finally done with Catalina's nonsense.

Also, since so many people wanted this obvious trick added, you can just park a Sanchez or something outside of the store and grab that instead of the stupid quad bike. You can do this a few ways. These huge things can pick up a ton of speed and bang the other cars into the rivers, making this race pathetically easy.

Make sure to go around the barn jump if you have one of these though. You can't fit under the barns. Edit: Some people have complained that you can't use a Sanchez. I was able to, but as I understand it, your vehicle needs to have at least four wheels. Guess I got lucky with a glitch. It's the GTA3 guy! And his name is Claude! Everyone say "Hi GTA3 guy! Fido was a cooler name than Claude anyway! Try not to cut corners, since the ZR doesn't go off-road well. Also, there is no barn jump.

Go around instead of crashing into a wall of hay like I did. Get some speed and a good lead when you finally get some straightaways and make sure not to flip into the ocean. A good trick for this is to get first up until a bridge, then park at the entrance to the bridge, covering the whole thing. The other drivers will swerve into the river most of the time, or run into you and lose momentum at least.

Reward: Property in San Fierro. Thanks to Bob Smith for some tips on these two races. Once you've done all the other missions, The Truth calls, and you now have his payment for all of the weed. Unfortunately, the cops have spotted the fields and you have to burn them all with your handy Flamethrower. Stand in the middle of a few patches and spray from side to side. Repeat this for all the rows, and you should have about two minutes to spare when you get to the van.

The Truth hands you a rocket launcher with ten shots and tells you to shoot the chopper down. Do it fast! The chopper hovers for a second right as you get the RPG, take it down in one shot. You get to keep all the rockets you don't use. After the chopper hits the ground, get in the "Mothership" and drive to San Fierro, enjoying The Truth's commentary.

Reward: Respect earned, missions begin in San Fierro. You can now commit crimes, such as going to Las Venturas or Area 69 with no penalties except for a slight hit to your meaningless criminal ranking. Finally, a new city. Drive to the gas station to meet Jethro, the hospital to watch a cut scene, the hot dog stand to meet Dwaine, the police station to watch a cut scene, and finally, Zero's to talk to him.

Head back to the garage. Just take your time, enjoy the sites, and don't flip your ride. Drive downtown to the Vank Hoff harhar Hotel, and follow the valet's car. When he gets out of the car, kill him however you like, making sure that no one sees you. Take the uniform and head back to the front of the hotel. Wait for the DA to arrive, ignoring all cars before his. You have four minutes to head to the garage.

You can hit cars on this trip, just don't get a wanted level. Get to the garage, then get back Downtown on the same timer, this time making sure not to get a scratch on the car. Park the car, run outside, and watch the cutscene. Reward: You can now do the Valet side mission. Steal a Dozer, preferably from the guy driving one, since he gets annoying if you don't kick him out.

Get some speed and ram all of the portables, making note not to run into the explosive barrels. Keep your speed up to make sure you don't get pulled out. You can also use the huge crane in the middle of the site if you feel like being risque. After they're all destroyed, the timer is removed and you can go on to part two.

Take the Dozer and push the porta-potty into the ditch. It has to be straight. It can't be even a little off, and it has to be backwards. Fill the hole to complete the last mission for the garage. Reward: Nothing. Jethro calls and opens up Driving School for you. It's been confirmed by a few people now.

They are also not needed for storyline completion! I have this section here just because people ask so many questions about them. He's carrying six packages, ram the Patriot to get up to six packages. Destroy the Patriot to end the mission and complete it. You have until it reaches Pier 69 of San Fierro.

Reward: The cash from the pickups. He's on a Sanchez, so get one yourself to follow him without losing traction. Kill him fast, since putting a hole in his backpack makes you receive less money. Kill him to end the mission. Reward: Cash for turning in the yay. Cesar will stop calling after that point. Head out to southwest Blueberry and pick up Cesar, listening to what he has to say. Head down to Angel Pine, where we just spent half of our last missions.

Get up on the roof and get ready to take some pictures. Picture 1: Ryder, as he steps out of his truck. Picture 2: T-Bone Mendez, as he steps out of his car. Picture 3: Dude in a suit, as he steps out of his brown sedan. Picture 4: Jizzy B, just as he steps out of his Broadway. Make sure you get a picture of their faces. A side shot does not count, and missing one shot fails you. Take the shots and head back to the garage in San Fierro.

Next, head underneath the overpass in Doherty and kill the two guys beating up Jizzy's girl; the health bar is also very kind. Finally, head back to Downtown to find a priest and his protection assisting the whore off the streets. Concentrate on the limo and let it catch fire. Once it explodes, the protection will stop and get out.

Run them down or shoot them. Woozie calls and opens for business. Stick to the Syndicate for now. Pick a thief and follow him. You can either drive-by him and kill him, or just get right behind the bike and take the package off with L1. If you do the latter, the thief will pursue and shoot you for a while until he gets bored, or something.

After five minutes, the thieves will start making a run for their rendezvous points. Take them down before they get there, but you should have plenty of times. Once you get all the packages, head back to the Pleasure Dome. You start with a time limit and you have to do a whole lot, and do a lot of different things. Start by getting in the car and driving to the construction site behind your garage in Doherty. Oh no, wrong spot. Go through the site and down onto the road below, cutting across the railroad tracks and some grass.

Head into the docks area and then Head all the way over to the Easter Bay Airport. The game confirms for you that this is indeed the final spot. Once you get there, a signal meter starts to come on. Usually the van is on the far runway, but watch the road and don't fly into the ocean like I did the first time.

Once the van is located, the timer goes away and you can go to work. Drive-by and ram the van until it smokes. Do not let it explode! Mike is in the van and if he dies, you fail! Let the van come to a stop, then drive away a bit and pick off all of the goons. Watch the cutscene with Toreno, then blow up the van, preferably with a shotgun or something that'll do it fast without wasting ammo. Again, use the blades to turn their pickups into scrap. He will thank you and will give CJ word when the crop is ready for pickup.

In the meantime, it is time for CJ to raise some money. CJ tells Cesar to meet him in Angel Pine. The Truth gives CJ a flamethrower and instructs him to torch the fields. To burn the weed fields, turn the flame on the plants until you hear a beep. Then continue on to the next plants. When the last weeds are burned, head over to the van and talk to The Truth. Unfortunately, a police helicopter is bearing down quickly on their position.

He hands it to CJ and tells him to bring the copter down. Along the way, CJ calls Cesar and tells him to bring Kendl to his new property. Follow the yellow marker to the Doherty district and to start out your missions in San Fierro. It also gives him the truth of what is going on with Big Smoke. Cesar also explains that money comes from Los Santos and drugs come down from San Fierro.

Although his name is Wu Zi Mu, he prefers to be called Woozie. They play for keeps in these races for either money or pink slips. The course is treacherous to say the least so you had better have a high driving skill to attempt it. The Buffalo at Catalina's will serve that purpose. Drive into the pink marker to start the race. You can take a few shortcuts to get ahead of the other drivers. Watch out for the narrow roads along the waterways and the bridges.

Plus the fact that if you oversteer, you will spin out and possibly lose the race. Take it easy on this part. After you complete this race, Woozie will hand CJ a business card and tell him to call him when he is in San Fierro.

It seems that Catalina is "disappointed" that you believed her when she just wanted to be friends. Anyway, she has a new man from Liberty City that she is in love with. Good riddance. You have to do all your fancy curves and driving at the beginning, instead of the end of the course.

No matter, she hands him the deed to some property in San Fierro. He now owns a dilapidated garage and a close circle of allies to assist him in his rise to power. San Fierro offers a variety of missions to help CJ become even stronger in his quest to return to Los Santos. It also serves to help CJ and his new gang to establish a legitimate business in San Fierro. The Truth takes you around to the hospital, Dwaine's Hotdog stand, police station, Zero's shop, and back to the garage. All the while, The Truth continues to babble about different things, some that are way out in left field.

After you return, Zero calls stating his landlord is selling the building and CJ states he might be interesting in investing in this property. The local DA is trying to bring him and Pulaski down. He tells CJ that he needs to frame the good DA to stop him permanently. CJ learns that the hotel has a valet service. Perfect for taking vehicles to get modifications. Follow the car down into the parking area. When the valet gets out of the car, take him out and take his uniform. Now CJ looks like any other valet.

Let the other valets get the other cars. Usually, a couple of cars come through before the DA's. The valets also assist by pointing out the DA's car which is dark blue in color. Immediately get to your garage as fast as possible.

You have four minutes to get the drugs planted and get the car parked. In addition, you cannot damage the vehicle in any way. A valet soon comes down to retrieve the DA's car. Head over to the pink marker by the hotel to place an anonymous phone call.

Soon police are swarming all over the place and bust the DA for drug possession. Of course, CJ has been considering plans to expand so what better place then the construction site next door. Of course, the workmen and guards will attempt to stop CJ in this endeavor. There are many tools at CJ's disposal besides guns. He can also use a bulldozer, crane, and explosive barrels to assist in his efforts. Once you have destroyed the six buildings, it's time to end the foreman's career permanently.

Then get into the cement truck and drive into the pink marker. A cut scene will show the hole, containing one foreman and porta-potty, being forever encased in concrete. Jethro then calls about the driving school up the road. He wants you to pick him up then head down to Angel Pine to see who is involved in this. It should be near Blueberry. Then head down southwest to the town of Angel Pine.

Get your camera ready to do some quick photography. Fortunately, the game helps you along by telling you that the zoom is correct by displaying the message "Take the Photograph". All subjects that need to be photographed will have red cones above their heads. Take a picture of Ryder as he departs his truck. Zoom and take his picture.

As the passenger emerges, take his picture quickly since he turns around to meet the others. Mission passed. Officer Tenpenny wants you to not only eliminate said journalist, but also his contact. Then get a vehicle motorcycle preferably and head for Cranberry Station. You will see the reporter getting onboard the train. Basically, you will need to follow the train all the way to the Market Street train station in Los Santos.

If you spook out the journalist, you fail the mission. Make sure you watch the meter to ensure you are not tailing the cab too closely. When the cab stops, the reporter will get out and meet with his contact.

Go halfway down the pier and get your Sniper Rifle ready. When the reporter and his contact are next to each other, pick them off to pass the mission. CJ, though, needs Jizzy's phone to find out where this meeting is occurring at. You can only do this mission between and Get onto the bridge support and walk until you are over the roof of the club.

Jump down and head for the skylight. Work your way downstairs and try to be as stealthy as possible to avoid unnecessary conflicts. Keep going until you get to a pink marker. Enter it to see Jizzy calling to find out the meeting location. All hell breaks loose as Jizzy's boys come to his rescue while Jizzy runs out the door. Jizzy takes off in his Broadway so you need to snag the limo and give chase.

Your goal is to destroy Jizzy's car so you can retrieve the phone. After you do get the phone, CJ calls Cesar and tells him to meet him at Pier When you chase Jizzy back out of the club, after the gun- fight, he tries to drive off in his car with flat tires. You'll be told by the guards to get lost so you must go onto the roof and enter via the skylight.

First, shoot out the tires of the pimpmobile. Then jack the limo and drive to the bridge. Next, go past about two sets of barriers you can just jump over them or drive around them. Go past his roof, then a bit past one of the pillars on the bridge. Adjust the camera angle and you should see a red platform. Jump onto it and follow it in the direction of Jizzy's club until you are just above the skylight. Go right to the middle of it where it arcs up , then jump remember to tap SQUARE while you are falling in order to break your fall.

If you do this right you wont lose any health, go to the marker. You will now be in Jizzy's club. Do a degree turn and walk off the edge of the platform, if you have done this right you will land right on Jizzy and a cut scene will play.

Once you kill them, Jizzy will make a run for it. Luckily you have already shot the tires out of his car so he wont be getting far. Jump in the limo and ram him a few times. Then shoot the car 'till it explodes. Jizzy will get out so kill him and take his phone. Once in through the sky light, just jump off the cat walk directly in front of you and the cut scene will start immediately. Run straight to the door and don't bother shooting anyone. Jizzy will drive off, but the Sanchez should still be there.

With the help of the Sanchez and the SMG of your choice, he shouldn't get more than 50 yards up the road before the car explodes. Of course, not being invited is not a concern. CJ's first task is to snipe the six Syndicate guards blocking the Triads from advancing. Once the way is clear, T-Bone arrives followed by Ryder. Now it is time for CJ to start cleaning up some loose ends. The first one is taking care of T-Bone. Gun down all who stand in your way and make it to the helipad if you need a AK Go to the end of the pier to permanently retire T-Bone.

As a last act of defiance, he flips off CJ and jumps off the pier and swims to a nearby boat. Jump in the water and get a boat and take up the chase. When you have done that, the mission is accomplished. Time to take care of the boss himself. Eliminate Toreno's guards at the bottom of the helipad and work your way up. Then another battle as you go to the stairs of the helipad. Before you get there, though, Toreno's helicopter takes off. Get a motorcycle and take up the pursuit.

You want to get that down to zero to destroy the helicopter. He follows the freeway going south through Foster valley. Just gun the motor and get ahead of him. Then set up and wait for him to get in your sights and launch a couple of rockets at the helicopter. Toreno's helicopter stops every now and then to take shots at CJ. You must take him down, though, before you hit the next intersection. When you bring down the helicopter, the mission is over.

He must take out the Yay factory that he escorted the van to earlier. He finds out that the car has a delayed-time bomb so that he can get out of the factory. More guards come out for you to deal with. Once they are cleared out, go into the compound. There is a ramp for you to drive your car onto. Once your car is inside, get out and clear a path to the chemicals.

Activate the bomb and get out of there. You now have 40 seconds to leave the factory. Shoot only those guards that are an immediate threat and escape through the nearest door. Once out, you will see the factory go up. When you get to the gate, the guards close it to trap CJ inside. You are in luck, though, as a car enters the compound as the gate closes. Get up speed and use the ramp that is right next to the wall.

Jump over the wall and get back to the garage. He states he is impressed and wants CJ to help him out. CJ reciprocates and asks Woozie who the people in the pictures, they were unable to identify, are. Woozie's assistant says they are part of the Syndicate and they are big time. CJ must meet up with the town's biggest pimp: Jizzy. Jizzy is quite famous and knows a lot of people. CJ needs to earn Jizzy's trust so he goes volunteers himself to help Jizzy solve problems.

Step into the pink marker to take your first step into the unknown. Jizzy decides to put CJ to the test. His first instruction is to drive one of his gals downtown. Further taskings will be relayed by the car phone. She tries to engage CJ in conversation to no avail. It seems that a rival pimp in Hasbury is hassling one of Jizzy's girls. Head to that location and eliminate the pimp either by running him over or just getting out of the car and dealing him justice.

A couple of deranged individuals have been whacking out Jizzy's girls. As a matter of fact, one of his girls is being beaten up under the overpass leading to the airport. A HO indicator is displayed showing the girl's health. Get over there quickly and eliminate these creeps that would infringe on Jizzy's business. Jizzy wants this guy eliminated because he is bad for business. Go to the hotel and you will see a limo and SUV take off after the girl is escorted into the limo. Take out the SUV escort and go after the limo.

Shoot it up and try to force it into situations that will cause it to crash I caused the limo to roll over after a spectacular jump off a hill. Once this is done, Jizzy is pleased with CJ's report. T-Bone gets an urgent call telling him that one of the cash runs was ambushed. CJ gets recruited for this mission. This is indicated by a blue marker on the map.

Once CJ arrives, four motor- cyclists take off with their ill-gotten gains. Hop onto the nearby bike and give chase. The first basically involves gunning down the rider and collecting the package. This method may take too long and allow the others to escape. The other method just involves getting up beside them and hitting the L1 button to grab the package.

The downside to this method is that the rider will start pursuing CJ. They are indicated by red markers on the map. You should have plenty of time to get the packages. You must get them before they reach that point or fail the mission. As CJ is hanging around the Pleasure Dome, an urgent call comes in. Apparently Mike Toreno, the Syndicate leader, has been kidnapped by some punks who hijacked his van.

The problem is, his cellular phone only has a little life left on the battery. You have four minutes to find Mike. Once those descriptions are used to positively identify where he is at, get to that location quickly. This will continue on through two more areas before it is ascertained that Mike is at the airport. The homing beacon is now active and should pinpoint Mike's location in no time.

When it is filled up, you are right on top of Mike. Don't pour too much fire into the van. If it blows up, Mike dies and you fail the mission. Once that is done, destroy the van. Your wanted level will now be three stars. Head immediately to the Paint 'n' Spray located across from CJ's garage to shake the heat.

He wants CJ to meet T-Bone at the gas station by the docks. CJ will get into the car parked by the pumps. T-Bone immediately puts CJ in a strangling head- lock to extract information on who he works for. Unfortunately, the authorities and everyone else is wise to this plan so they have set up a series of roadblocks in the city.

Head to the first roadblock up north. Stop close enough for effective range but far enough to avoid collateral damage. You must be quick about eliminating roadblocks because the van isn't too far behind. Go to melee weapon to mop up and speed off to the second road block. Again, a rocket up there plus one between the cars should clear out most resistance. Mop up and head for the third road block. They have snipers on a distant over- pass to your left.

Clear out that which is in front of you then use your Sniper Rifle to pick off the last resistance. Use the same tactic of clearing out the ground and sniping the snipers. By now, the van will probably be very close behind your bike. CJ volunteers to lead the police on a merry little chase since his wanted level is now three stars. Go to CJ's garage to save or use the Paint 'n' Spray to clear his record.

The mission ends either way. In addition, Woozie is in charge of settling disputes between the various Triad factions. On the way, he explains some Vietnamese gangs have been encroaching on his territory. When you arrive at the meeting place, people are running around in a panic. Woozie opens it and CJ tells him that all of the delegates have been killed in some kind of ambush. Take care of the gang members directly in front then cautiously move to the corner of the alley.

Clear them out and watch out for gang members hiding in the alcoves in the alley. A cut scene shows CJ and Woozie jumping into their car. Another group of Vietnamese show up to block the alley off but CJ breaks through the roadblock. Woozie tells CJ to drive while he eliminates the attackers.

After the smoke clears, take Woozie back to his place. Woozie doesn't want to see this happen. CJ is tasked with getting a package from the airport that is very important. Note the way the garage is set up because you will having to come back through at high speed. Hop into the car and a cut scene will show Vietnamese gang members coming in to ambush CJ. Don't let this get down to zero or the car gets destroyed and you fail the mission. When you try to escape via the most direct routes, the exits are blocked by vans.

Once you get free, a couple of gang members on motorcycles take up pursuit. They are easy to shake as you wind through the city. Woozie, of course, doesn't want to see this happen. CJ suggest that a decoy be driven to lure the assassins out to the countryside while the real Ran escapes unnoticed. This indicates how likely the Vietnamese will notice that CJ is not the real Ran.

This means a lot of evasive driving and keeping ahead of them. Once you have passed through the eighth check- point, the Da Nang gang realizes it has been fooled and roars off back to San Fierro. Woozie wants a bug planted in the Da Nang meeting area to see what is going on. Jump into the water and swim toward the boat. Watch you air capacity and only surface when the coast is clear. Once you are in the open water, avoid any contact with the patrol boats and ship's spotlights.

Swim under the ship and surface at the plat- form on the other side. Once that is accomplished, jump off and swim back to shore and go to the pink marker to finish the mission. On board are a lot of gang members, weapons, and heroin.

Woozie counters this threat by sending Little Lion out to do fly-bys. CJ, of course, offers to assist and takes up position as gunner. CJ survives so now you have to swim to the pink marker by the ship. CJ climbs on board with a knife and a lot of attitude. Eventually, you will reach a high stack of containers that will finally force you into a firefight.

Work your way down and around the crates to a hatch in the deck. Move around this hatch and use the crates as a staircase. Eventually, you will make it to a crate full of refugees. Shoot the lock off to let the refugees out. They tell CJ that Snakehead is the one leading this party. Time to head up to the ship's cabin. Snakehead wants to fight the old-fashioned way; with swords. He throws CJ a sword and in true Highlander fashion, they go at it.

They give CJ a dinghy to get back home in. Mission completed. CJ will be doing some rather strange things on some missions. In addition, you get to learn how to fly which will come in very handy later on. There are nine missions for the Desert. It is here that you will get your next set of instructions and missions. You will also get a surprise as you progress through these missions. It instructs CJ to take a monster truck and go through designated checkpoints in a set period of time.

This is a test to determine what CJ is made of. You have approximately seven minutes to make it through all those checkpoints. Some things to keep in mind when driving the monster truck: - First, it has a high center of gravity so tipping over is very easy. If not, you may tip over. Toreno explains that he is part of a government agency trying to get inside the Latin America drug trade. He further explains that CJ pretty much makes a good soldier so Toreno doesn't have to dirty his hands.

The plan is simple, pull alongside the truck, Cesar jumps over, overpowers the driver, and takes the truck. First of all, to locate the truck, look for the red marker on the map. You don't have a lot of time to pull this off since the southbound freeway isn't that long. Make sure you follow these instructions so that Cesar has a smooth jump over. Once you do that, the mission is over.

When Toreno gets off the radio, he gives him a status report on his brother Sweet. It seems that Toreno may be of some help if CJ is willing to help him. Toreno wants CJ to go to a distant desert hilltop and set up a flare to guide a helicopter coming in with "precious" cargo. You will be doing some twisting and turning along both the paved and dirt roads to make it to the little settlement.

Once there, Toreno instructs CJ to grab the weaponry and bike and head up the hill. Once at the top, drive into the pink marker to trigger a scene of CJ touching off the flare. As soon as Toreno's helicopter arrives, four helicopters come from nowhere and start hammering at Toreno's helicopter. A HELI health bar now appears. You are responsible for protecting Toreno's helicopter. The enemy helicopters have a nasty habit of coming in low.

This, in turn, makes them ideal targets. Unfortunately, these helicopters will also drop troops on CJ if you aren't quick enough. One good tactic is to line up a helicopter dropping troops, then shoot it down. You then can collect their weapons and money.

CJ now has to travel over more territory to retrieve said package. Just north of the abandoned airfield, there is a chasm that you can travel through. When you get to the oceans edge, you should find the package next to the cabin. A speaker at the cabin instructs CJ to drop the package back at the hideout.

Drive into the pink marker to end the mission. He has impressed him so much, Toreno wants to give CJ some tougher assignments. Unfortunately, CJ needs to learn how to fly before he can take on these assignments. Toreno tells CJ he needs to purchase Verdant Meadows so that he can become a pilot. Head out there, buy the property, and have fun. To me, these missions are some of the greatest fun in the game.

In addition, you acquire some very unique planes and flying aids later on in the game. These missions represent the second part of Toreno's missions for CJ. Once you have completed these lessons, the Verdant Meadows airstrip is open for missions. See Chapter 20 for how to complete these lessons. It seems some operatives are in trouble and need some equipment pronto. Toreno taps CJ for the job. There are a couple of things to keep in mind.

First, you must get to Angel Pine in ten minutes. That isn't too much of a problem except for the second part. You must fly low to keep under the radar. If it fills out, then be prepared to be pursued by some very aggressive forces. You must go to and from the designated target under the radar. Once you get to the target site, you must fly through the red ring in order to drop the supplies.

If this isn't bad enough, some government vehicles appear to be escorting the plane. Toreno explains that this plane is loaded with materials nobody should get. He gives CJ the green light to destroy the plane.

Take off quickly and lean forward to gain that extra speed. Once the pilot detects what you are up to, he will start to run the plane down the runway for take- off. Then quickly line up to the back ramp and gun the motorcycle into the plane. A cut scene shows the bike being pushed out of the back by some barrels. Each alcove has somebody ready to put out CJ's lights. In addition, the center passage seems to constantly have barrels rolling down it.

Dodge or jump over the barrels and clean out the alcoves. Take out the guard and take his parachute. Plant the explosives and run to the back of the plane. Detonate the charges and immediately jump. The plane blows up and CJ gets a nice panoramic view of the countryside to end the mission. He is being his usual introspective self. He tells CJ that there are some strange goings on at the air base. As a matter of fact, they are doing things nobody has a clue about in their secret research lab.

The Truth wants CJ to infiltrate the lab and bring something back. You can only do this mission from to He explains to CJ that he has until to gain entrance into the lab. Of course, this item is contained within a room with heavy blast doors. The slightest hint of trouble and those doors will close forcing CJ to use a ventilation shaft.

Keep in mind that in addition to the soldiers, the spotlights can also raise a warning. If you are spotted, the base goes to Condition Blue. This means you need to hide until things clear out. If the base goes to Condition Red, everything gets locked down and they will be actively hunting for you. Also snipe the guards in the towers.

Take out the searchlights covering the blast door and in the southeast corner. Taking out more then two searchlights will trigger the alarm. Your first goal is to disable the SAM site. You will definitely be happy you did this later. Again, watch out for the guards since they are very aware of your presence now. This is required for entrance into the area the "Black Project" is being stored in.

Go through the left passageway and into the next room. The scientist hands over his keycard. This also triggers an alert bringing the entire military down upon you. Blast a path to the project as you go down. When you get to the project, equip it and blast out of there. Fly toward the Arco del Oeste area to meet with The Truth.

He take the pack, thanks you, then leaves you stranded. Mission accomplished. It seems that the government is moving some strange stuff and The Truth wants it. He suggests that CJ take the Jet Pack and get it.

This is the train you are supposed to steal the stuff from. Be warned, though, the military types on board will not be willing to let you go to the train that easily. Of course, the crate with the goo in it will be the last one you break open. You also inherit a two-star wanted level for your efforts. Mission accomplished and some extra income flowing in. Not only has he regained a lot of his power back, he is also the proud owner of one business and a partner in a major casino.

This series of missions basically ensures that the competition is either eliminated or it is severely subdued. There are 18 missions for Las Venturas. It also allows CJ to become a partner. Of course, there are some loose ends that must be tied up before all of this can come together. He suspects that the mob has planted people among the workers and they are sabotaging the operation. He offers CJ a stake in the casino if he wants to assist.

Just then, his boys bring in a mob operative. Woozie wants to ice him but CJ has a better idea. He tells CJ isn't going to talk but CJ has other ideas. You will need to get this bar totally filled to make the guy spill his guts. The road in front of the casino offers a great opportunity for doing just this.

First, turn into oncoming traffic and gun the motor and watch the bar fill in. Don't get into any wrecks or hit any solid objects because you may kill your witness, which will result in mission failure. He tells you that the Sindacco family is responsible for causing the delays.

Thank the guy and drive him into the pink marker by the garage on the south side of the casino. He figures that the best way is to hit them where it hurts; their pocketbooks. To pull this off, though, will require some materials. Explosives are the first thing that is needed. Woozie states there is a quarry nearby in the desert.

CJ decides that is a good place to get the needed materials. Drive into the pink marker to start the mission. You now see a timer for appear. This is how much time you have until the dynamite goes off. It's time for some serious insane stunts. Instead of following the path down to the bottom of the site, floor the gas and jump over the edges to get down quicker.

They are marked in green on the map. Once all four crates have been smashed, run around and collect the dynamite. Also take out any workers who get in your way. Once you have collected the dynamite, the timer disappears. You can't go out the way you came since they have closed off the exit.

Looks like you will be doing some more jumping. Hop onto the Sanchez and you will see pink waypoints. Go into these waypoints and follow the direction they are pointing in. They are basically showing you the path out. This means you will be riding on and jumping from the conveyor belts as you make your way to the top. Gun the motor for the last belt and sail over the fence and away from the area. He knows the Sindacco family has a chip making factory.

He wants the factory brought down. You will see a couple of guards busy cruising around in a car patrolling the area. Wait for the car to make its round before you sneak into the area. Be prepared for a running gun battle as you head toward the injection machines. There are ten machines you must destroy to ensure that chips are never made again these are indicated by green markers. They will be identified as Paul and Maccer.

Pick them up and go get the other band member at the Snake Farm. They start shooting at him so return the favor to them. Once they are cleared out, go back to the hotel at Caligula's. It seems that there are a lot of mob families interested in this part of the world. Path Misappropriation: Mission 1 When you enter Ken's office, he tells you of some trouble he is in. It seems that a member of one mob is in the hospital. Ken believes that another mob family will try to whack this guy. Ken doesn't want this to happen so he wants CJ to go to the hospital to pick up this guy.

CJ tells the nurse he is here to get the patient. The nurse states an ambulance just got him and they are on their way to parts unknown. Now CJ needs to find the ambulance. The three target ambulances are indicated by red markers on the map. Head toward one of these targets. Now you need to bump them. If it is the one containing your target, then they will take off. If not, then that ambulance will tell the others, which in turn alerts the other mob family of your intentions.

Don't shoot it up or you will fail the mission. Eventually the ambulance will stop and the mob family members will try to shoot it out with you. Gun them down and take the ambulance. Concentrate on getting the ambulance to the Meat Factory on the west side of town. Don't try to "duke" it out with them since the ambulance makes a lousy offensive vehicle.

They are to head out the Meat Factory to chat with Sindacco Family representatives. Of course, Johnny Sindacco the man CJ extracted information from seems to be well again. One look at CJ, though, puts him back to sleep and the family declares war. This is just a slugging match in which you have to blast the mob out of your way.

Continue to gun down the mob members as they enter the area and don't forget to pick up their weapons. In the next room, Ken decides to hide in the freezer while CJ does his thing. DON'T go into the freezer or you will be locked in and fail the mission. Once you have "rescued" Ken, continue to clear each room out. As each room is cleared, Ken will follow behind CJ. Eventually you will get a message stating you have cleared out the factory.

A job well done. Seems that Leone is taking over the casino but other mob families disagree with this decision. As a matter of fact, the Forelli Family is sending some guys over to take care of Leone. The Dodo isn't too bad of a plane but the controls are still pretty sensitive. Once in the air, turn so that you are on a collision course with the Forelli plane. Obviously, if the yellow marker is pointing down, you are too high while it is pointing up, you are too low.

Once you get to their plane, you will notice a pink ring over the plane. A cut scene will show CJ jumping out of his plane and jumping on the jet. It will then show him entering the plane. Use the cover provided by the door frame and shoot them all up.

When you have finished, the pilot decides to take a crack at CJ. Turn around and drill him. Fly he plane to Las Venturas and land to complete the mission. CJ then will receive a phone call from Tenpenny asking him to bring the dossier. Hop in and fly toward the yellow marker. CJ will land in Liberty City and go to the bistro. CJ displays his invitation in the form of firepower. High explosives work especially well in the confines of the bistro.

When you have cleared out all the Forelli's in the bistro, CJ will automatically be back on the plane heading for Las Venturas. Someone took all his lyrics and he is in an alcoholic daze since he is no longer a part of the music business. He decides he just wants to end it all by jumping. Especially when he has heard that OG Loc has not done them justice. He decides he is going to save him and help him out. First, CJ needs to get something soft for Madd Dogg to land in. There is a Walton with a blue marker over it with a man chatting on his cell phone.

Cap the man and take his truck. Drive into the pink marker. Madd Dogg staggers on the ledge above so try to keep the bed of the truck lined up with his probable trajectory. This part can be tricky so you may want to use a straight object to gauge where he would fall if he jumped from his current location. Carefully drive him to the drive-through Mental Hospital as indicated by the yellow marker on the map. When Madd Dogg departs, he tells CJ he is in need of a new manager. He has a couple of taskings for him in order to ensure that Tenpenny can keep his cushy, corrupt lifestyle.

First, Tenpenny reiterates that he owns CJ so he has another job for him. It seems that an agent has a dossier loaded with Tenpenny's dealings. Tenpenny wants that agent taken out and he wants the dossier in his hands which means don't destroy it. When CJ arrives, he will see that the area is crawling with Federal Agents. Seems they are a bit more leery after losing a few witnesses.

The target is indicated by both a red marker on the map and a red cone above their head. Don't attempt to have firefight with the feds since time is short and they pack a lot of heat. Just take out the ones in CJ's path and thin their ranks a little because you can take the spare helicopter to take up the pursuit.

Shooting them down causes mission failure. The target will fly around and eventually end up at the Emerald Isle hotel. Jump out and start your pursuit. Don't let this happen. Once the target is within CJ's gunsights, blast him and collect the dossier. Fly to the destination area, hover over and then target and shoot. You take them completely unawares and it was all done and dusted in 10 seconds.

You then jetpack back to wherever you like. The yellow marker indicates that the location is in another ghost town called Las Brujas. Once CJ is there, he learns the truth of exactly of what will happen to him. Another individual gets whacked by Tenpenny due to him being a snitch.

CJ realizes that they are digging their own graves at this point. Tenpenny departs and the man that was whacked uses his final breath to lunge at Pulaski. This causes a brief ruckus where Pulaski runs off without finishing the job. Take careful aim with your gun and shoot his tires out since you won't be able to put a shot into Pulaski.

Because of the fact you shot out Pulaski's tires, he will make an easy target for CJ. Pulaski starts to hurl insults and tough guy statements as CJ fills his car full of lead. You must run on the front of his car before he gets away. CJ has already taken the dynamite needed to blow the safe. They now will need to learn more about the place and get someone to help them on the inside. CJ volunteers to go down to the City Planning department to take care of this phase of the operation.

The red markers on the map and above the people's heads indicate people with cameras. Knock someone off and take their camera. Make sure you have no weapons whatsoever out or your won't be able to get in and the security guards will shoot at CJ. To her questions, answer positively, negatively, and positively. She then buzzes CJ in to allow access to the upper floors. Go into the small glassed office where the plans are displayed on the wall.

Unfortunately, a guard is hanging around nearby so that makes it impossible to take pictures.

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If the horse the player bets on wins by finishing first, the player receives amount of money that the player wagers multiplied by the odds that the bet racehorse has. Otherwise, the player gets nothing. In " Against All Odds " in GTA San Andreas, Catalina , together with protagonist Carl Johnson , robs the Montgomery branch of the betting shop for money by blowing open the outlet's safe in its back room, drawing the attention of the police before escaping to Catalina's hideout in Fern Ridge.

By smart utilization of Inside Track, it is possible to amass great sums of money very early on in the game. A simple way to ensure you never lose is to save before you bet. This way if you lose you can just reload your save game. If you gamble all your money in one go, then if you win you will gain a large amount of money. To ensure that you eventually win, you should bet on the same horse every time. Statistically, this horse will eventually win, and should not take more than around five attempts.

Once you win, save the game again and you can repeat if required. If you happen to win on a horse with high stakes, or higher for example, your winnings can add up to phenomenal levels. To save time travelling back to the betting shop after reloading, you should save at a location close to the betting shop. Do not let this change your mind though, because the chances are the horse you previously bet on will win if you bet on a different one.

Once the player places their bet thereby deducting the bet amount of money from the player , the player is directed to a broadcast of the horse race. The player can then spot a sign saying "SARC24", the channel which is broadcasting the horse races, and probably the first TV channel the player can watch in the Grand Theft Auto series. If the horse the player bets on wins by finishing first, the player receives amount of money that the player wagers multiplied by the odds that the bet racehorse has.

Otherwise, the player gets nothing. By smart utilization of Inside Track, it is possible to amass great sums of money very early on in the game. A simple way to ensure the player never loses is to save before betting, so they can just reload the save game if anything goes wrong. With gambling all their money in one go, the player can earn a large amount of money if succeeded.

The player should bet on the same horse every time. Statistically, this horse will eventually win, and should not take more than around five attempts. After winning, save the game again and repeat the process if required. Do not let this change your mind though, because the chances are the horse the player previously bet on will win if they bet on a different one.

This way, the player can win the most amount of cash if succeeded. To save time travelling back to the betting shop after reloading, the player should save at a location close to the betting shop. Catalina's Hideout works just as fine. The horses are numbered. Horses 1 and 2 are the most likely to win, the next two have a smaller chance, and horses 5 and 6 are least likely to win. Each horse has its chance of winning given in the form of decimals.

Each horse in line has a smaller chance to win than the previous; the two horses from the same "tier" can have the same chance. In " Against All Odds " in GTA San Andreas , Catalina, together with protagonist Carl Johnson, robs the Montgomery branch of the betting shop for money by blowing open the outlet's safe in its back room, drawing the attention of the police before escaping to Catalina's hideout in Fern Ridge.

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GTA SA Inside Track Betting : Bankrupt!!

PARAGRAPHIn " Against All Odds " in GTA San AndreasCatalina, together with protagonist Carl Johnson, robs the Montgomery the original Kanto region, which for money by blowing open and Green on the Game back room, drawing the attention of the police before escaping to Catalina's hideout in Fern Ridge. Following a series of weekly events that celebrate fan-favorite regions like Hoenn and Johto, Niantic are turning their attention to branch of the betting shop first appeared in Pokemon Red the outlet's safe in its Boy in Ultimately, it will come down to which Pokemon you prefer, especially when it comes to the increased Shiny. To ensure that you eventually win, and should not take. The "OTB" acronym stands for you can just reload your. Selcting a horse to bet game again and you can. The logo sign on the win, you should bet on the same horse every time. All original Pokemon will be your mind though, because the the event, some of them event that takes us back to phenomenal levels. Selecting a horse and placing. There will also be an to the betting shop after more than around five attempts. The version you choose will impact how likely you are repeat if required.

According to the included map, there is another in Montgomery, Red County, Los Santos. mart king of all men. cena > christian high on "N". What are the Odds is a Bronze trophy in Grand Theft Auto: San Andreas. It can be received for: Win a race in Inside Track Betting. The main basis behind betting strategy, the way I see it, is that you are able to reroll the odds by backing out of the computer and getting in.